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> I don't know much about Pink Floyd and their album's, so I've got no clue
> what you're after. But I'll try and help some with the technical stuff:
Well, the actual album cover work doesn't feature any saucers... (It is
rather cool though - and fits the dark mysterious mood of the album.)
The idea was to have a saucer, with a spilt cup of tea next to it
(hopefully leading to am impression that something... weird just
occurred). Next to it, a saucer, with some sort of liquid in it, and
some sort of mysterious colour effect going on inside the liquid (hadn't
decided exactly what yet).
...and then there's the image I actually constructed.
The saucer took forever. The cup wasn't actually too bad to do. (BTW, it
*isn't* hollow - but since it's facing away, you can't tell.) I fiddled
with the water/tea for ages, but in the end, the best I could do was to
add a sky plane and a slight normal pattern to the water. If I leave it
transparent, it's almost invisible.
The "secrets" (black liquid) was the last part to be added. Original
plan was some strange arrangement of tealeaves - I hadn't thought any
further than that. But what I ended up doing was a slightly spacey blue
crackle pattern with a scattering of stars (which is *also* a crackle
pattern).
> The spilt tea is just to thick. Make it much thinner, with proper relation
> in thickness to the cup.
*checks source*
Yes, it's supposedly 1 cm thick. Maybe that is a little excessive...
(The cup is supposedly 5 cm in radius - maybe that's a little small.)
> Some more drops, formed to show some sort of
> puddle, might do some wonders as well, rather than just two cylindrical
> drops.
Yes, I think it probably does need more drops...
> Perhaps you'd want to use a particle system for it, there's Rune's
> and mine.
Will maybe try that in future, but it's too late now. (The event is
*tomorrow* ;-))
> The saucer, well I'm not sure what you're after with that one, so I can't
> comment much on that.
Well, doesn't look very much like a saucer, does it?
I think maybe the edge should have a lip on it - but it took me a few
hours of CGS with various cones to get the dip in the middle to work.
(Now I've seen the final image, I could probably have done it a simpler
way... *sigh*)
> As for the wood: try using a repeat-warp to simulate
> some tiling, add some black-hole warps for branch-holes. Rotate the plane so
> that the wood-grain doesn't run along an axis.
Does POV-Ray have a pattern that draws concentric cylinders?
The "cylinder" pattern only draws 1 cylinder. In the end, I used "onion"
with uneven scaling. The idea was to then slice this at a slight angle
to create V-shapes - and then add some turbulence.
I should probably add that the LCD display on my laptop is *lame*. The
image looks like a glass of beer. All the colours are muted and faded.
It wasn't until I tried it on a better screen that I realised the
colours were totally over-saturated and had to turn them down (resulting
in the image you see now, which looks like beer on my laptop).
I think the wood is probably much too orange. (How many kinds of wood
are that insane shade?) Like I say, it looked brown on my screen. I
never did get the scaling and turbulence right to make the rings small
and yet distinct, while still being fuzzy and turbulent...
> Keep it up!
Ah well - thanks for the encouragement anyway! :-S
Andrew @ home.
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